Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own.
This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:
- “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.
- Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider.
- Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.
- Death and plunder in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell
2 of 6 Raiders of the Fever Sea
by Greg A. Vaughan
Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that they’re in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers’ hands, they have the chance to change their fate in a single daring raid. Is it the heroes’ destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?
This volume of Pathfinder Adventure Path includes:
- “Raiders of the Fever Sea,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
- A gazetteer of Golarion’s many oceans and seas, and an exploration of the various aquatic races that inhabit them, by Adam Daigle, with Patrick Renie, F. Wesley Schneider, and James L. Sutter.
- A journey to Butcher’s Rock and deadly cyclopean prophecies in the Pathfinder’s Journal, by Robin D. Laws.
- Six new monsters, by Jesse Benner, Mark Moreland, Steven D. Russell, and Greg A. Vaughan.
3 of 6 Tempest Rising
by Matthew Goodall
The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes:- “Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
- Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
- A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
- Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
- Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
4 of 6 Island of Empty Eyes
by Neil Spicer
Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?
This volume of Pathfinder Adventure Path includes:- “Island of Empty Eyes,” a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer.
- Pirate legends and mysteries of the Shackles, by Jack Graham.
- Details on the cyclopes who once ruled the Shackles, by Gareth Hanrahan.
- Island harpies in the Pathfinder’s Journal, by Robin D. Laws.
- Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.
5 of 6 The Price of Infamy
by Tim Hitchcock
The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:- “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
- Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
- A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
- Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
- Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.
6 of 6 From Hell’s Heart
by Jason Nelson
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?
This volume of Pathfinder Adventure Path includes:- “From Hell’s Heart,” a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
- Pirate plots and sinister situations to expand the horizon of your Skull & Shackles campaign, by Adam Daigle.
- More menacing sea monsters and terrors from the deep plaguing the Shackles, by Adam Daigle.
- A pirate showdown in the Pathfinder’s Journal, by Robin D. Laws.
- Seven new monsters, by Adam Daigle, Amanda Hamon, Mark Moreland, Eric Morton, and William Thrasher.
Skull & Shackles Poster Map Folio - FREE
X Marks the Spot
Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder bloodthirsty pirate campaign! WIthin this map folio, you'll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends! With a closer look at the treacherous southern oceans and island chains of the Inner Sea Region, these beautiful maps serve as a great resource for the Skull & Shackles Adventure Path, piratical Pathfinder adventures, or any fantasy campaign.
Cartography by Rob Lazzaretti & Ben Wooten